Hello, I am Yu-Jen Lin, a software engineer with UX design/research's mind inside. I've worked as a fulltime software engineer in a design agency in Taiwan a couple years where I focused on creating interactable installations for museums and exhibitions. I then got trained in UX design and UX research at University of Michigan.

I love making stuff to create interactive installations to give people fun and unforgettable experience. A few students and I co-found a maker space, DOIIIT Studio, at University of Michigan, School of Information to bring maker culture to the school. I've interned in Universal Creative in Summer 2016 and created a short VR exhibition at the theme park.

Currently, I'm at Meta Platform's Reality Labs Research creating innovative and immersive experiences in AR/VR and pushing future research directions.

Download Resume

Skills

Game Engines

  • Unity3D | C#
  • Unreal | C++
  • OpenFrameworks | C++
  • Flash | ActionScript 3.0

Developing

  • Android | Java
  • iOS | Objective-C
  • Computer Vision
  • Machine Learning

Web Design

  • HTML5 | CSS3 | SCSS
  • Javascript | jQuery
  • Electron | Node.js | AngularJS
  • Flask | Django
  • Jekyll

Prototyping

  • Arduino | Photon
  • Rhino 3D | SOLIDWORKS
  • 3D Printing | CNC-Routing
  • Vinyl Cutting | Laser Cutting
  • Illustrator | Photoshop

Experience

Meta Platforms, Reality Labs Research

Product Design Prototyper

Redmond, WA | March 2020 - present

  • Develop prototypes to experientialize a variety of concepts on how VR/AR with AI assistant can create an ultra-low friction future
  • Work with Research Scientists and Engineers to spin up various internal hardware and software prototypes
  • Work with User Experience Researchers to develop user study experiences that help us understand human perceptions, product usabilities, and more

Universal Creative

Software Developer

Orlando, FL | Aug 2017 - Jan 2020

  • Designed and developed interactive theme park attraction prototypes with a wide range of software and hardware solutions including face tracking, image recognition, skeletal tracking and AR/VR headset
  • Designed user studies to define interaction design guidance that help project team making proper design decision
  • Developed Unity system architecture pipeline, coding guidelines and code review process to improve internal codebase’s readability and maintainability

Universal Creative

Software Developer Intern

Orlando, FL | Jun 2016 - Aug 2016

  • Prototyped VR and Hololens applications and evaluated the potential of incorporating these future technologies in the theme park
  • Ran VR shows in the park which accommodated more than 1500 guests per day

Tanvas

Software Engineer Intern

Chicago, IL | Jun 2015 - Aug 2015

  • Designed Android haptic applications which demoed the surface haptic technology in academic and industrial conferences
  • Designed the preliminary SDK framework for Android developers to communicate with the hardware

Techart Group

Software Engineer

Taipei, Taiwan | May 2012 - Aug 2013

  • Designed UX interaction flows and mockups, and implemented the prototype into real products
  • Surveyed and implemented state-of-art research papers including computer vision and machine learning that suits different projects’ needs

Education

University of Michigan, School of Information

Three years of studies in pursuit of PhD (Human-Computer Interaction)

Ann Arbor, MI | 2015-2017

University of Michigan, School of Information

M.S. in Information | UX Research & Design, Human-Computer Interaction

Ann Arbor, MI | 2011-2014

National Taiwan University

B.S. in Electrical Engineering

Taipei, Taiwan | 2005-2009

Professional Activities

University of Michigan

Teaching Assistant - Python and Web Develop

Ann Arbor, MI | 2015 - 2017

  • Designed lab sections assignments that provides students hands-on experiences associate with lecture material
  • Delivered a range of teaching activities including tutorials directed towards the delivery of subjects at both undergraduate and graduate level

DOIIIT Maker Space @ UMSI

Co-Founder

Ann Arbor, MI | 2014 - 2017

  • Setup a hardware space to built up a maker culture in School of Information.
  • Consulted students proj- ects and coordinated machine tools including laser cutter, 3D-printer and more.

Awards

UMSI expoSItion 2017 Academic/Research Award - 1st Prize

University of Michigan, School of Information

UMSI expoSItion 2016 Academic/Research Award - 1st Prize

University of Michigan, School of Information

2014 MUSE Award - Games and Augmented Reality - Silver Prize

American Alliance of Museum

It is just like a dream comes true, romantic but tangible. In the Square of Aspiration, visitors explored and recalled their childhood through the diversity dream windows. Through a smart phone and augmented reality (AR) technology visitors can become the characters in tiny miniature landscapes, taking pictures as digital souvenirs for the journey.

2014 MUSE Award - Mobile Applications - Silver Prize

American Alliance of Museum

Jurors said this project is "Immersive, participatory and surprising. Visitors are taken on a magical adventure with the help of a mobile device and digital exhibits. It takes the immersive experience up several notches, creates an engaging and fully interactive experience for users, moves the device to an integral part of the experience." And "Their innovative use of location-based technologies and augmented reality ensures that this mobile experience bleeds into the physical environment."

UMSI expoSItion 2012 Best Overall Award

University of Michigan, School of Information